I am a Product Designer and Developer based out of San Francisco.
My passion is designing experiences that leave the screen, and touch the world around us.
Leading the charge into unusual applications of tech and tackling new design problems is kind of my thing.
There's a whole world out there. Here's how I design for it.
Paint Space AR is a mobile creativity that allows people to draw in midair and paint the world.
I was the sole designer and developer.
Named by Apple as one of the best apps of 2017, and one of the most downloaded AR apps on iOS that same year.
Eat Roulette is a tongue-in-cheek answer to the age old dillema of deciding where to eat. With the push of a single button, Eat Roulette will tell you where you are going to go next, and guide you there with turn by turn directions.
Eat Roulette is currently undergoing beta testing and is slated for release in 2018.
At Parsable, I co-designed a multi-platform system for creating, managing, and completing procedures in blue collar environments.
I create lots of projects ranging from VR/AR to Web/Mobile to hacking together hardware interfaces. Here's some interesting ones.
I presented a session at Google I/O 2019 on how you can identify ways that your product may be able to get to the next level by using AR as a feature.
I presented a session at AWE 2019 about methods that the team I lead uses to rapid prototype in AR. We go over methods, reasons, tools, and tips, for rapid prototyping in immersive computing.
Jan's Jubilee is a VR experience I created for my grandmother's 75th diamond jubilee. Designing a VR application for an audience composed primarily of retirees was a challenge, but it turned out awesome.
I designed and developed the Udacity VR application to help promote the newly minted VR Nanodegree at launch. This application also served as an education tool for students entering the program.
I was a product designer on the team that built and launched Cisco Spark from scratch. Spark is a communication platform to help facilitate remote collaboration in the workplace.
Interface design in virtual reality is an exciting field that requires us to carefully evaluate the notion of metaphor and approach design from a 'world-first' perspective.
I created and taught VR design coursework for Udacity's VR Nanodegree. I also wrote and taught a course on mobile performance optimization for mobile VR, as well as helping launch the overall Nanodegree program.